mirror of
https://github.com/ppy/osu.git
synced 2024-12-24 05:42:55 +08:00
76 lines
2.5 KiB
C#
76 lines
2.5 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|||
|
// See the LICENCE file in the repository root for full licence text.
|
|||
|
|
|||
|
using System.Collections.Generic;
|
|||
|
using osu.Framework.Allocation;
|
|||
|
using osu.Framework.Bindables;
|
|||
|
using osu.Framework.Graphics;
|
|||
|
using osu.Framework.Graphics.Sprites;
|
|||
|
using osu.Framework.Graphics.Textures;
|
|||
|
using osu.Game.Audio;
|
|||
|
using osu.Game.Beatmaps.ControlPoints;
|
|||
|
using osu.Game.Rulesets.Objects.Drawables;
|
|||
|
using osu.Game.Rulesets.Pippidon.UI;
|
|||
|
using osu.Game.Rulesets.Scoring;
|
|||
|
using osuTK;
|
|||
|
using osuTK.Graphics;
|
|||
|
|
|||
|
namespace osu.Game.Rulesets.Pippidon.Objects.Drawables
|
|||
|
{
|
|||
|
public class DrawablePippidonHitObject : DrawableHitObject<PippidonHitObject>
|
|||
|
{
|
|||
|
private BindableNumber<int> currentLane;
|
|||
|
|
|||
|
public DrawablePippidonHitObject(PippidonHitObject hitObject)
|
|||
|
: base(hitObject)
|
|||
|
{
|
|||
|
Size = new Vector2(40);
|
|||
|
|
|||
|
Origin = Anchor.Centre;
|
|||
|
Y = hitObject.Lane * PippidonPlayfield.LANE_HEIGHT;
|
|||
|
}
|
|||
|
|
|||
|
[BackgroundDependencyLoader]
|
|||
|
private void load(PippidonPlayfield playfield, TextureStore textures)
|
|||
|
{
|
|||
|
AddInternal(new Sprite
|
|||
|
{
|
|||
|
RelativeSizeAxes = Axes.Both,
|
|||
|
Texture = textures.Get("coin"),
|
|||
|
});
|
|||
|
|
|||
|
currentLane = playfield.CurrentLane.GetBoundCopy();
|
|||
|
}
|
|||
|
|
|||
|
public override IEnumerable<HitSampleInfo> GetSamples() => new[]
|
|||
|
{
|
|||
|
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK)
|
|||
|
};
|
|||
|
|
|||
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
|||
|
{
|
|||
|
if (timeOffset >= 0)
|
|||
|
ApplyResult(r => r.Type = currentLane.Value == HitObject.Lane ? HitResult.Perfect : HitResult.Miss);
|
|||
|
}
|
|||
|
|
|||
|
protected override void UpdateHitStateTransforms(ArmedState state)
|
|||
|
{
|
|||
|
switch (state)
|
|||
|
{
|
|||
|
case ArmedState.Hit:
|
|||
|
this.ScaleTo(5, 1500, Easing.OutQuint).FadeOut(1500, Easing.OutQuint).Expire();
|
|||
|
break;
|
|||
|
|
|||
|
case ArmedState.Miss:
|
|||
|
|
|||
|
const double duration = 1000;
|
|||
|
|
|||
|
this.ScaleTo(0.8f, duration, Easing.OutQuint);
|
|||
|
this.MoveToOffset(new Vector2(0, 10), duration, Easing.In);
|
|||
|
this.FadeColour(Color4.Red, duration / 2, Easing.OutQuint).Then().FadeOut(duration / 2, Easing.InQuint).Expire();
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|