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osu-lazer/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/EmptyFreeformRuleset.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.EmptyFreeform.Beatmaps;
using osu.Game.Rulesets.EmptyFreeform.Mods;
using osu.Game.Rulesets.EmptyFreeform.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.EmptyFreeform
{
public class EmptyFreeformRuleset : Ruleset
{
public override string Description => "a very emptyfreeformruleset ruleset";
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
new DrawableEmptyFreeformRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
new EmptyFreeformBeatmapConverter(beatmap, this);
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
new EmptyFreeformDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.Automation:
return new[] { new EmptyFreeformModAutoplay() };
default:
return Array.Empty<Mod>();
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}
}
public override string ShortName => "emptyfreeformruleset";
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, EmptyFreeformAction.Button1),
new KeyBinding(InputKey.X, EmptyFreeformAction.Button2),
};
public override Drawable CreateIcon() => new Icon(ShortName[0]);
public class Icon : CompositeDrawable
{
public Icon(char c)
{
InternalChildren = new Drawable[]
{
new Circle
{
Size = new Vector2(20),
Colour = Color4.White,
},
new SpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = c.ToString(),
Font = OsuFont.Default.With(size: 18)
}
};
}
}
// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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}
}