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osu-lazer/osu.Game/Tests/Visual/TestCaseWaveform.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.ES30;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual
{
internal class TestCaseWaveform : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public TestCaseWaveform()
{
MusicController mc;
FillFlowContainer flow;
Child = flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
mc = new MusicController
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = 100,
State = Visibility.Visible
},
}
};
for (int i = 1; i <= 16; i *= 2)
{
var newDisplay = new WaveformDisplay
{
RelativeSizeAxes = Axes.Both,
Resolution = 1f / i
};
newDisplay.Beatmap.BindTo(beatmapBacking);
flow.Add(new Container
{
RelativeSizeAxes = Axes.X,
Height = 100,
Children = new Drawable[]
{
newDisplay,
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.75f
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = $"Resolution: {(1f / i).ToString("0.00")}"
}
}
}
}
});
}
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) => beatmapBacking.BindTo(osuGame.Beatmap);
private class WaveformDisplay : Drawable
{
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private Waveform waveform;
private Shader shader;
private readonly Texture texture;
public WaveformDisplay()
{
texture = Texture.WhitePixel;
Beatmap.ValueChanged += generateWaveform;
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders)
{
shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
}
private float resolution = 1;
public float Resolution
{
get { return resolution; }
set
{
if (resolution == value)
return;
resolution = value;
Invalidate(Invalidation.DrawNode);
}
}
private Track lastQueriedTrack;
private void generateWaveform(WorkingBeatmap beatmap)
{
// Cancel the old query so we don't saturate the audio thread
lastQueriedTrack?.CancelWaveformQuery();
beatmap.Track.QueryWaveform(w =>
{
if (Beatmap.Value == beatmap)
{
waveform = w;
Invalidate(Invalidation.DrawNode);
}
});
lastQueriedTrack = beatmap.Track;
}
private readonly WaveformDrawNodeSharedData sharedData = new WaveformDrawNodeSharedData();
protected override DrawNode CreateDrawNode() => new WaveformDrawNode();
protected override void ApplyDrawNode(DrawNode node)
{
var n = (WaveformDrawNode)node;
n.Shader = shader;
n.Texture = texture;
n.Size = DrawSize;
n.Shared = sharedData;
n.Points = waveform.Generate((int)(MathHelper.Clamp(Math.Ceiling(DrawWidth), 0, waveform.TotalPoints) * resolution));
n.Channels = waveform.Channels;
base.ApplyDrawNode(node);
}
private class WaveformDrawNodeSharedData
{
public readonly QuadBatch<TexturedVertex2D> VertexBatch = new QuadBatch<TexturedVertex2D>(1000, 10);
}
private class WaveformDrawNode : DrawNode
{
public Shader Shader;
public Texture Texture;
public WaveformDrawNodeSharedData Shared;
public List<WaveformPoint> Points;
public Vector2 Size;
public int Channels;
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
base.Draw(vertexAction);
if (Points == null || Points.Count == 0)
return;
Shader.Bind();
Texture.TextureGL.Bind();
float separation = Size.X / (Points.Count - 1);
Vector2 localInflationAmount = new Vector2(0, 1) * DrawInfo.MatrixInverse.ExtractScale().Xy;
for (int i = 0; i < Points.Count - 1; i++)
{
ColourInfo colour = DrawInfo.Colour;
Quad quadToDraw;
switch (Channels)
{
default:
case 2:
{
float height = Size.Y / 2;
quadToDraw = new Quad(
new Vector2(i * separation, height - Points[i].Amplitude[0] * height),
new Vector2((i + 1) * separation, height - Points[i + 1].Amplitude[0] * height),
new Vector2(i * separation, height + Points[i].Amplitude[1] * height),
new Vector2((i + 1) * separation, height + Points[i + 1].Amplitude[1] * height)
);
}
break;
case 1:
{
quadToDraw = new Quad(
new Vector2(i * separation, Size.Y - Points[i].Amplitude[0] * Size.Y),
new Vector2((i + 1) * separation, Size.Y - Points[i + 1].Amplitude[0] * Size.Y),
new Vector2(i * separation, Size.Y),
new Vector2((i + 1) * separation, Size.Y)
);
break;
}
}
Texture.DrawQuad(quadToDraw * DrawInfo.Matrix, colour, null, Shared.VertexBatch.Add, Vector2.Divide(localInflationAmount, quadToDraw.Size));
}
Shader.Unbind();
}
}
}
}
}