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osu-lazer/osu.Game/Audio/SampleInfo.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
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namespace osu.Game.Audio
{
[Serializable]
public class SampleInfo
{
public const string HIT_WHISTLE = @"hitwhistle";
public const string HIT_FINISH = @"hitfinish";
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
/// <summary>
/// An optional ruleset namespace.
/// </summary>
public string Namespace;
/// <summary>
/// The bank to load the sample from.
/// </summary>
public string Bank;
/// <summary>
/// The name of the sample to load.
/// </summary>
public string Name;
/// <summary>
/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
/// </summary>
public string Suffix;
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/// <summary>
/// The sample volume.
/// </summary>
public int Volume;
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/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
public virtual IEnumerable<string> LookupNames
{
get
{
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if (!string.IsNullOrEmpty(Namespace))
{
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if (!string.IsNullOrEmpty(Suffix))
yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
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yield return $"{Namespace}/{Bank}-{Name}";
}
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// check non-namespace as a fallback even when we have a namespace
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Bank}-{Name}{Suffix}";
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yield return $"{Bank}-{Name}";
}
}
public SampleInfo Clone() => (SampleInfo)MemberwiseClone();
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}
}