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osu-lazer/osu.Game/Database/IRealmFactory.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Realms;
namespace osu.Game.Database
{
public interface IRealmFactory
{
/// <summary>
/// The main realm context, bound to the update thread.
/// If querying from a non-update thread is needed, use <see cref="GetForRead"/> or <see cref="GetForWrite"/> to receive a context instead.
/// </summary>
Realm Context { get; }
/// <summary>
/// Get a fresh context for read usage.
/// </summary>
RealmContextFactory.RealmUsage GetForRead();
/// <summary>
/// Request a context for write usage.
/// This method may block if a write is already active on a different thread.
/// </summary>
/// <returns>A usage containing a usable context.</returns>
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RealmContextFactory.RealmWriteUsage GetForWrite();
}
}