2017-05-28 13:26:25 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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2017-07-26 12:22:46 +08:00
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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2017-11-10 08:01:11 +08:00
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using System;
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2017-05-28 13:26:25 +08:00
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namespace osu.Game.Online.API.Requests
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{
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2017-11-30 06:08:46 +08:00
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public class APIResponseBeatmapSet : BeatmapMetadata // todo: this is a bit wrong...
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2017-05-28 13:26:25 +08:00
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{
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[JsonProperty(@"covers")]
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private BeatmapSetOnlineCovers covers { get; set; }
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2017-11-15 12:15:20 +08:00
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[JsonProperty(@"preview_url")]
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2017-05-28 13:26:25 +08:00
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private string preview { get; set; }
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[JsonProperty(@"play_count")]
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private int playCount { get; set; }
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[JsonProperty(@"favourite_count")]
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private int favouriteCount { get; set; }
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2017-11-10 08:01:11 +08:00
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[JsonProperty(@"bpm")]
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private double bpm { get; set; }
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[JsonProperty(@"video")]
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private bool hasVideo { get; set; }
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[JsonProperty(@"submitted_date")]
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private DateTimeOffset submitted { get; set; }
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[JsonProperty(@"ranked_date")]
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private DateTimeOffset ranked { get; set; }
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[JsonProperty(@"last_updated")]
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private DateTimeOffset lastUpdated { get; set; }
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2017-09-25 23:34:56 +08:00
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[JsonProperty(@"user_id")]
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2017-10-13 19:25:27 +08:00
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private long creatorId {
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set { Author.Id = value; }
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}
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2017-09-25 23:34:56 +08:00
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2017-05-28 13:26:25 +08:00
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[JsonProperty(@"beatmaps")]
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2017-12-11 11:25:29 +08:00
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private IEnumerable<APIResponseBeatmap> beatmaps { get; set; }
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2017-05-28 13:26:25 +08:00
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2017-07-27 15:56:41 +08:00
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public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
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2017-05-28 13:26:25 +08:00
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{
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return new BeatmapSetInfo
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{
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2017-10-25 18:26:46 +08:00
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OnlineBeatmapSetID = OnlineBeatmapSetID,
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2017-05-28 13:26:25 +08:00
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Metadata = this,
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OnlineInfo = new BeatmapSetOnlineInfo
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{
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Covers = covers,
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Preview = preview,
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PlayCount = playCount,
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FavouriteCount = favouriteCount,
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2017-11-10 08:01:11 +08:00
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BPM = bpm,
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HasVideo = hasVideo,
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Submitted = submitted,
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Ranked = ranked,
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LastUpdated = lastUpdated,
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2017-05-28 13:26:25 +08:00
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},
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2017-11-19 21:18:14 +08:00
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Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
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2017-05-28 13:26:25 +08:00
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};
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}
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2017-12-11 11:25:29 +08:00
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private class APIResponseBeatmap : BeatmapMetadata
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2017-05-28 13:26:25 +08:00
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{
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2017-11-11 06:51:42 +08:00
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[JsonProperty(@"id")]
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private int onlineBeatmapID { get; set; }
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2017-05-28 13:26:25 +08:00
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[JsonProperty(@"playcount")]
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private int playCount { get; set; }
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[JsonProperty(@"passcount")]
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private int passCount { get; set; }
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[JsonProperty(@"mode_int")]
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private int ruleset { get; set; }
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[JsonProperty(@"difficulty_rating")]
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private double starDifficulty { get; set; }
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2017-11-10 08:01:11 +08:00
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[JsonProperty(@"drain")]
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private float drainRate { get; set; }
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[JsonProperty(@"cs")]
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private float circleSize { get; set; }
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[JsonProperty(@"ar")]
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private float approachRate { get; set; }
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[JsonProperty(@"accuracy")]
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private float overallDifficulty { get; set; }
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[JsonProperty(@"total_length")]
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private double length { get; set; }
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[JsonProperty(@"count_circles")]
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private int circleCount { get; set; }
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[JsonProperty(@"count_sliders")]
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private int sliderCount { get; set; }
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[JsonProperty(@"version")]
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private string version { get; set; }
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2017-07-27 15:56:41 +08:00
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public BeatmapInfo ToBeatmap(RulesetStore rulesets)
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2017-05-28 13:26:25 +08:00
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{
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return new BeatmapInfo
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{
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Metadata = this,
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Ruleset = rulesets.GetRuleset(ruleset),
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StarDifficulty = starDifficulty,
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2017-11-11 06:51:42 +08:00
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OnlineBeatmapID = onlineBeatmapID,
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2017-11-10 08:01:11 +08:00
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Version = version,
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BaseDifficulty = new BeatmapDifficulty
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{
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DrainRate = drainRate,
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CircleSize = circleSize,
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ApproachRate = approachRate,
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OverallDifficulty = overallDifficulty,
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},
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2017-05-28 13:26:25 +08:00
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OnlineInfo = new BeatmapOnlineInfo
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{
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PlayCount = playCount,
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PassCount = passCount,
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2017-11-10 08:01:11 +08:00
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Length = length,
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CircleCount = circleCount,
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SliderCount = sliderCount,
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2017-05-28 13:26:25 +08:00
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},
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};
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}
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}
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}
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}
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