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osu-lazer/osu.Game/Screens/Play/KeyCounter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Screens.Play
{
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public abstract partial class KeyCounter : Container
{
private Sprite buttonSprite;
private Sprite glowSprite;
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private Container textLayer;
private SpriteText countSpriteText;
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public bool IsCounting { get; set; } = true;
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private int countPresses;
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public int CountPresses
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{
get => countPresses;
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private set
{
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if (countPresses != value)
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{
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countPresses = value;
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countSpriteText.Text = value.ToString(@"#,0");
}
}
}
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private bool isLit;
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public bool IsLit
{
get => isLit;
protected set
{
if (isLit != value)
{
isLit = value;
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updateGlowSprite(value);
}
}
}
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public void Increment()
{
if (!IsCounting)
return;
CountPresses++;
}
public void Decrement()
{
if (!IsCounting)
return;
CountPresses--;
}
//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
public Color4 KeyUpTextColor { get; set; } = Color4.White;
public double FadeTime { get; set; }
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protected KeyCounter(string name)
{
Name = name;
}
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[BackgroundDependencyLoader(true)]
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private void load(TextureStore textures)
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{
Children = new Drawable[]
{
buttonSprite = new Sprite
{
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Texture = textures.Get(@"KeyCounter/key-up"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
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glowSprite = new Sprite
{
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Texture = textures.Get(@"KeyCounter/key-glow"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Alpha = 0
},
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textLayer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
{
new OsuSpriteText
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{
Text = Name,
Font = OsuFont.Numeric.With(size: 12),
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(0, -0.25f),
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Colour = KeyUpTextColor
},
countSpriteText = new OsuSpriteText
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{
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Text = CountPresses.ToString(@"#,0"),
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(0, 0.25f),
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Colour = KeyUpTextColor
}
}
}
};
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// Set this manually because an element with Alpha=0 won't take it size to AutoSizeContainer,
// so the size can be changing between buttonSprite and glowSprite.
Height = buttonSprite.DrawHeight;
Width = buttonSprite.DrawWidth;
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}
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private void updateGlowSprite(bool show)
{
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if (show)
{
double remainingFadeTime = FadeTime * (1 - glowSprite.Alpha);
glowSprite.FadeIn(remainingFadeTime, Easing.OutQuint);
textLayer.FadeColour(KeyDownTextColor, remainingFadeTime, Easing.OutQuint);
}
else
{
double remainingFadeTime = 8 * FadeTime * glowSprite.Alpha;
glowSprite.FadeOut(remainingFadeTime, Easing.OutQuint);
textLayer.FadeColour(KeyUpTextColor, remainingFadeTime, Easing.OutQuint);
}
}
}
}