mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:37:42 +08:00
32 lines
1023 B
C#
32 lines
1023 B
C#
|
using osu.Framework.Allocation;
|
||
|
using osu.Game.Beatmaps;
|
||
|
using osu.Game.Beatmaps.Timing;
|
||
|
using osu.Game.Graphics;
|
||
|
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
|
||
|
|
||
|
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The part of the timeline that displays breaks in the song.
|
||
|
/// </summary>
|
||
|
internal class BreakPart : TimelinePart
|
||
|
{
|
||
|
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||
|
{
|
||
|
foreach (var breakPeriod in beatmap.Beatmap.Breaks)
|
||
|
Add(new BreakVisualisation(breakPeriod));
|
||
|
}
|
||
|
|
||
|
private class BreakVisualisation : DurationVisualisation
|
||
|
{
|
||
|
public BreakVisualisation(BreakPeriod breakPeriod)
|
||
|
: base(breakPeriod.StartTime, breakPeriod.EndTime)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
[BackgroundDependencyLoader]
|
||
|
private void load(OsuColour colours) => Colour = colours.Yellow;
|
||
|
}
|
||
|
}
|
||
|
}
|