2020-12-19 01:59:11 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Screens.Multi.Components;
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using osuTK;
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namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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{
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public class RealtimeReadyButton : RealtimeRoomComposite
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{
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public Bindable<PlaylistItem> SelectedItem => button.SelectedItem;
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[Resolved]
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private IAPIProvider api { get; set; }
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[CanBeNull]
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private MultiplayerRoomUser localUser;
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly ButtonWithTrianglesExposed button;
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public RealtimeReadyButton()
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{
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InternalChild = button = new ButtonWithTrianglesExposed
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Enabled = { Value = true },
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Action = onClick
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};
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}
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protected override void OnRoomChanged()
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{
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base.OnRoomChanged();
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localUser = Room?.Users.Single(u => u.User?.Id == api.LocalUser.Value.Id);
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button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open;
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updateState();
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}
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private void updateState()
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{
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if (localUser == null)
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return;
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Debug.Assert(Room != null);
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switch (localUser.State)
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{
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case MultiplayerUserState.Idle:
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button.Text = "Ready";
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updateButtonColour(true);
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break;
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case MultiplayerUserState.Ready:
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if (Room?.Host?.Equals(localUser) == true)
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{
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2020-12-20 17:49:39 +08:00
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int countReady = Room.Users.Count(u => u.State == MultiplayerUserState.Ready);
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button.Text = $"Start match ({countReady} / {Room.Users.Count} ready)";
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updateButtonColour(true);
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2020-12-19 01:59:11 +08:00
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}
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else
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{
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button.Text = "Waiting for host...";
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updateButtonColour(false);
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}
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break;
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}
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}
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private void updateButtonColour(bool green)
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{
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if (green)
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{
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button.BackgroundColour = colours.Green;
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button.Triangles.ColourDark = colours.Green;
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button.Triangles.ColourLight = colours.GreenLight;
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}
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else
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{
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button.BackgroundColour = colours.YellowDark;
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button.Triangles.ColourDark = colours.YellowDark;
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button.Triangles.ColourLight = colours.Yellow;
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}
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}
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private void onClick()
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{
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if (localUser == null)
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return;
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if (localUser.State == MultiplayerUserState.Idle)
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Client.ChangeState(MultiplayerUserState.Ready);
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else
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{
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if (Room?.Host?.Equals(localUser) == true)
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Client.StartMatch();
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else
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Client.ChangeState(MultiplayerUserState.Idle);
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}
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}
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private class ButtonWithTrianglesExposed : ReadyButton
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{
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public new Triangles Triangles => base.Triangles;
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}
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}
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}
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