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osu-lazer/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs

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2019-09-06 14:24:00 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
public class OsuHitWindows : HitWindows
{
private static readonly DifficultyRange[] osu_ranges =
{
new DifficultyRange(HitResult.Great, 80, 50, 20),
new DifficultyRange(HitResult.Good, 140, 100, 60),
new DifficultyRange(HitResult.Meh, 200, 150, 100),
new DifficultyRange(HitResult.Miss, 200, 200, 200),
};
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public override bool IsHitResultAllowed(HitResult result)
{
switch (result)
{
case HitResult.Great:
case HitResult.Good:
case HitResult.Meh:
case HitResult.Miss:
return true;
}
return false;
}
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protected override DifficultyRange[] GetRanges() => osu_ranges;
}
}