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osu-lazer/osu.Game/Storyboards/StoryboardLayer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
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namespace osu.Game.Storyboards
{
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public class StoryboardLayer
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{
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public readonly string Name;
public readonly int Depth;
public readonly bool Masking;
public bool VisibleWhenPassing = true;
public bool VisibleWhenFailing = true;
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public List<IStoryboardElement> Elements = new List<IStoryboardElement>();
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public StoryboardLayer(string name, int depth, bool masking = true)
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{
Name = name;
Depth = depth;
Masking = masking;
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}
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public void Add(IStoryboardElement element)
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{
Elements.Add(element);
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}
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public virtual DrawableStoryboardLayer CreateDrawable()
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=> new DrawableStoryboardLayer(this) { Depth = Depth, Name = Name };
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}
}