1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 16:27:26 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs

34 lines
890 B
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2017-04-18 15:05:58 +08:00
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
2017-04-18 15:05:58 +08:00
namespace osu.Game.Rulesets.Mania.Scoring
{
2017-05-03 11:44:19 +08:00
internal class ManiaScoreProcessor : ScoreProcessor<ManiaHitObject, ManiaJudgement>
{
public ManiaScoreProcessor()
{
}
2017-05-03 11:44:19 +08:00
public ManiaScoreProcessor(HitRenderer<ManiaHitObject, ManiaJudgement> hitRenderer)
: base(hitRenderer)
{
}
protected override void OnNewJudgement(ManiaJudgement judgement)
{
}
2017-05-22 14:28:51 +08:00
protected override void Reset()
{
base.Reset();
Health.Value = 1;
}
}
}