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37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Localisation;
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using osu.Game.Database;
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using osu.Game.Input.Bindings;
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using Realms;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public partial class GlobalKeyBindingsSubsection : KeyBindingsSubsection
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{
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protected override LocalisableString Header { get; }
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private readonly GlobalActionCategory category;
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public GlobalKeyBindingsSubsection(LocalisableString header, GlobalActionCategory category)
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{
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Header = header;
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this.category = category;
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Defaults = GlobalActionContainer.GetDefaultBindingsFor(category);
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}
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protected override IEnumerable<RealmKeyBinding> GetKeyBindings(Realm realm)
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{
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var bindings = realm.All<RealmKeyBinding>()
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.Where(b => b.RulesetName == null && b.Variant == null)
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.Detach();
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var actionsInSection = GlobalActionContainer.GetGlobalActionsFor(category).Cast<int>().ToHashSet();
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return bindings.Where(kb => actionsInSection.Contains(kb.ActionInt));
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}
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}
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}
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