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46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.GameModes;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Modes;
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using osu.Game.Screens.Backgrounds;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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class FailDialog : OsuGameMode
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{
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protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
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private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
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public FailDialog()
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{
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Add(new SpriteText
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{
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Text = "You failed!",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 50
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});
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}
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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Background.Schedule(() => (Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000));
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}
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protected override bool OnExiting(GameMode next)
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{
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Background.Schedule(() => Background.FadeColour(Color4.White, 500));
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return base.OnExiting(next);
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}
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}
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}
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