1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 11:03:22 +08:00
osu-lazer/osu.Game/Screens/Edit/Timing/RowAttributes/TimingRowAttribute.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

39 lines
1.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
2021-04-19 14:27:38 +08:00
public class TimingRowAttribute : RowAttribute
{
private readonly BindableNumber<double> beatLength;
private readonly Bindable<TimeSignature> timeSignature;
private OsuSpriteText text;
public TimingRowAttribute(TimingControlPoint timing)
2021-04-19 14:27:38 +08:00
: base(timing, "timing")
{
timeSignature = timing.TimeSignatureBindable.GetBoundCopy();
beatLength = timing.BeatLengthBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
2021-04-19 16:57:07 +08:00
Content.Add(text = new AttributeText(Point));
timeSignature.BindValueChanged(_ => updateText());
beatLength.BindValueChanged(_ => updateText(), true);
}
private void updateText() =>
text.Text = $"{60000 / beatLength.Value:n1}bpm {timeSignature.Value.GetDescription()}";
}
}