1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 07:43:22 +08:00
osu-lazer/osu.Game/Rulesets/Replays/AutoGenerator.cs

48 lines
1.2 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Game.Beatmaps;
2018-11-28 16:20:37 +08:00
using osu.Game.Replays;
2019-08-19 22:18:25 +08:00
using osu.Game.Rulesets.Objects;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Replays
{
2019-03-07 17:30:31 +08:00
public abstract class AutoGenerator : IAutoGenerator
2018-04-13 17:19:50 +08:00
{
/// <summary>
/// Creates the auto replay and returns it.
/// Every subclass of OsuAutoGeneratorBase should implement this!
/// </summary>
public abstract Replay Generate();
#region Parameters
/// <summary>
/// The beatmap we're making.
/// </summary>
2019-03-07 17:30:31 +08:00
protected IBeatmap Beatmap;
2018-04-13 17:19:50 +08:00
#endregion
2019-03-07 17:30:31 +08:00
protected AutoGenerator(IBeatmap beatmap)
2018-04-13 17:19:50 +08:00
{
Beatmap = beatmap;
}
#region Constants
// Shared amongst all modes
2020-02-14 16:13:50 +08:00
public const double KEY_UP_DELAY = 50;
2018-04-13 17:19:50 +08:00
#endregion
2019-08-19 22:18:25 +08:00
protected virtual HitObject GetNextObject(int currentIndex)
{
if (currentIndex >= Beatmap.HitObjects.Count - 1)
return null;
return Beatmap.HitObjects[currentIndex + 1];
}
2018-04-13 17:19:50 +08:00
}
}