1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 16:47:52 +08:00
osu-lazer/osu.Game/Skinning/LegacySkinTransformer.cs

47 lines
1.6 KiB
C#
Raw Normal View History

2020-06-22 04:04:10 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
2020-06-22 04:44:35 +08:00
using osu.Game.Rulesets.Objects.Legacy;
2020-06-22 04:04:10 +08:00
namespace osu.Game.Skinning
{
/// <summary>
/// Transformer used to handle support of legacy features for individual rulesets.
/// </summary>
public abstract class LegacySkinTransformer : ISkin
{
/// <summary>
/// Source of the <see cref="ISkin"/> which is being transformed.
/// </summary>
protected ISkinSource Source { get; }
protected LegacySkinTransformer(ISkinSource source)
{
Source = source;
}
public abstract Drawable GetDrawableComponent(ISkinComponent component);
public Texture GetTexture(string componentName) => Source.GetTexture(componentName);
2020-06-22 04:44:35 +08:00
public virtual SampleChannel GetSample(ISampleInfo sampleInfo)
{
if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample))
return Source.GetSample(sampleInfo);
var playLayeredHitSounds = GetConfig<GlobalSkinConfiguration, bool>(GlobalSkinConfiguration.LayeredHitSounds);
if (legacySample.IsLayered && playLayeredHitSounds?.Value == false)
return new SampleChannelVirtual();
return Source.GetSample(sampleInfo);
}
2020-06-22 04:04:10 +08:00
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
}
}