1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-24 12:43:06 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableSwell.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

40 lines
1.1 KiB
C#
Raw Normal View History

2022-11-15 21:46:20 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
public partial class TestSceneDrawableSwell : TaikoSkinnableTestScene
{
[Test]
public void TestHits()
{
AddStep("Centre hit", () => SetContents(_ => new DrawableSwell(createHitAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
private Swell createHitAtCurrentTime()
{
var hit = new Swell
{
StartTime = Time.Current + 3000,
EndTime = Time.Current + 6000,
};
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return hit;
}
}
}