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osu-lazer/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Screens;
namespace osu.Game.Graphics.UserInterface
{
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/// <summary>
/// A <see cref="BreadcrumbControl"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
/// </summary>
public class ScreenBreadcrumbControl : BreadcrumbControl<Screen>
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{
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private Screen last;
public ScreenBreadcrumbControl(Screen initialScreen)
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{
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Current.ValueChanged += newScreen =>
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{
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if (last != newScreen && !newScreen.IsCurrentScreen)
newScreen.MakeCurrent();
};
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onPushed(initialScreen);
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}
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private void screenChanged(Screen newScreen)
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{
if (newScreen == null) return;
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if (last != null)
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{
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last.Exited -= screenChanged;
last.ModePushed -= onPushed;
}
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last = newScreen;
newScreen.Exited += screenChanged;
newScreen.ModePushed += onPushed;
Current.Value = newScreen;
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}
private void onPushed(Screen screen)
{
Items.ToList().SkipWhile(i => i != Current.Value).Skip(1).ForEach(RemoveItem);
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AddItem(screen);
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screenChanged(screen);
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}
}
}