1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 03:42:58 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs

61 lines
1.4 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
2019-04-01 11:44:46 +08:00
2018-04-13 17:19:50 +08:00
case HitResult.Meh:
return 50;
2019-04-01 11:44:46 +08:00
2018-04-13 17:19:50 +08:00
case HitResult.Ok:
return 100;
2019-04-01 11:44:46 +08:00
2018-04-13 17:19:50 +08:00
case HitResult.Good:
return 200;
2019-04-01 11:44:46 +08:00
2018-04-13 17:19:50 +08:00
case HitResult.Great:
case HitResult.Perfect:
return 300;
}
}
2019-04-22 16:04:18 +08:00
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return -0.125;
2019-04-22 16:04:18 +08:00
case HitResult.Meh:
return 0.005;
2019-04-22 16:04:18 +08:00
case HitResult.Ok:
return 0.010;
2019-04-22 16:04:18 +08:00
case HitResult.Good:
return 0.035;
2019-04-22 16:04:18 +08:00
case HitResult.Great:
return 0.055;
2019-04-22 16:04:18 +08:00
case HitResult.Perfect:
return 0.065;
2019-04-22 16:04:18 +08:00
default:
return 0;
}
}
2018-04-13 17:19:50 +08:00
}
}