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osu-lazer/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Scoring
{
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public partial class TaikoScoreProcessor : ScoreProcessor
{
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private const double combo_base = 4;
public TaikoScoreProcessor()
: base(new TaikoRuleset())
{
}
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protected override double ComputeTotalScore()
{
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return (
250000 * ComboPortion / MaxComboPortion +
750000 * Math.Pow(Accuracy.Value, 3.6) * ((double)CurrentBasicJudgements / MaxBasicJudgements) +
BonusPortion
) * ScoreMultiplier;
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}
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protected override void AddScoreChange(JudgementResult result)
{
var change = computeScoreChange(result);
ComboPortion += change.combo;
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BonusPortion += change.bonus;
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}
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protected override void RemoveScoreChange(JudgementResult result)
{
var change = computeScoreChange(result);
ComboPortion -= change.combo;
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BonusPortion -= change.bonus;
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}
private (double combo, double bonus) computeScoreChange(JudgementResult result)
{
double hitValue = Judgement.ToNumericResult(result.Type);
if (result.HitObject is StrongNestedHitObject strong)
{
double strongBonus = strong.Parent is DrumRollTick ? 3 : 7;
hitValue *= strongBonus;
}
if (result.Type.IsBonus())
return (0, hitValue);
return (hitValue * Math.Min(Math.Max(0.5, Math.Log(result.ComboAtJudgement, combo_base)), Math.Log(400, combo_base)), 0);
}
}
}