2021-04-08 21:07:00 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Game.Scoring;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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/// <summary>
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/// Used to load a single <see cref="MultiSpectatorPlayer"/> in a <see cref="MultiSpectatorScreen"/>.
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/// </summary>
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public class MultiSpectatorPlayerLoader : SpectatorPlayerLoader
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{
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public MultiSpectatorPlayerLoader([NotNull] Score score, [NotNull] Func<MultiSpectatorPlayer> createPlayer)
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: base(score, createPlayer)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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PlayerSettings.Expire();
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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}
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protected override void LogoExiting(OsuLogo logo)
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{
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}
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}
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}
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