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72 lines
2.6 KiB
C#
72 lines
2.6 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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namespace osu.Game.Screens.Edit.Setup
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{
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internal class MetadataSection : SetupSection
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{
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private LabelledTextBox artistTextBox;
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private LabelledTextBox titleTextBox;
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private LabelledTextBox creatorTextBox;
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private LabelledTextBox difficultyTextBox;
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "Beatmap metadata"
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},
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artistTextBox = new LabelledTextBox
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{
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Label = "Artist",
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Current = { Value = Beatmap.Value.Metadata.Artist },
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TabbableContentContainer = this
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},
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titleTextBox = new LabelledTextBox
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{
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Label = "Title",
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Current = { Value = Beatmap.Value.Metadata.Title },
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TabbableContentContainer = this
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},
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creatorTextBox = new LabelledTextBox
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{
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Label = "Creator",
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Current = { Value = Beatmap.Value.Metadata.AuthorString },
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TabbableContentContainer = this
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},
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difficultyTextBox = new LabelledTextBox
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{
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Label = "Difficulty Name",
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Current = { Value = Beatmap.Value.BeatmapInfo.Version },
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TabbableContentContainer = this
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},
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};
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foreach (var item in Flow.OfType<LabelledTextBox>())
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item.OnCommit += onCommit;
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}
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private void onCommit(TextBox sender, bool newText)
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{
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if (!newText) return;
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// for now, update these on commit rather than making BeatmapMetadata bindables.
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// after switching database engines we can reconsider if switching to bindables is a good direction.
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Beatmap.Value.Metadata.Artist = artistTextBox.Current.Value;
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Beatmap.Value.Metadata.Title = titleTextBox.Current.Value;
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Beatmap.Value.Metadata.AuthorString = creatorTextBox.Current.Value;
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Beatmap.Value.BeatmapInfo.Version = difficultyTextBox.Current.Value;
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}
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}
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}
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