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osu-lazer/osu.Game/Screens/OnlinePlay/Match/Components/CreateRoomButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
namespace osu.Game.Screens.OnlinePlay.Match.Components
{
public abstract class CreateRoomButton : PurpleTriangleButton, IKeyBindingHandler<PlatformAction>
{
[BackgroundDependencyLoader]
private void load()
{
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SpriteText.Font = SpriteText.Font.With(size: 14);
Triangles.TriangleScale = 1.5f;
}
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public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
if (e.Repeat)
return false;
if (!Enabled.Value)
return false;
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switch (e.Action)
{
case PlatformAction.DocumentNew:
// might as well also handle new tab. it's a bit of an undefined flow on this screen.
case PlatformAction.TabNew:
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TriggerClick();
return true;
}
return false;
}
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public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
{
}
}
}