1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 09:37:42 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/UI/IAnimatableHitExplosion.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

24 lines
788 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.UI
{
/// <summary>
2021-03-16 03:38:11 +08:00
/// A skinnable element of a hit explosion that supports playing an animation from the current point in time.
/// </summary>
2021-03-16 03:38:11 +08:00
public interface IAnimatableHitExplosion
{
/// <summary>
/// Shows the hit explosion for the supplied <paramref name="drawableHitObject"/>.
/// </summary>
void Animate(DrawableHitObject drawableHitObject);
/// <summary>
/// Transforms the hit explosion to visualise a secondary hit.
/// </summary>
void AnimateSecondHit();
}
}