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osu-lazer/osu.Game/Database/IModelImporter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Database
{
/// <summary>
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/// A class which handles importing of associated models to the game store.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
public interface IModelImporter<TModel> : IPostNotifications, ICanAcceptFiles
where TModel : class, IHasGuidPrimaryKey
{
/// <summary>
/// Process multiple import tasks, updating a tracking notification with progress.
/// </summary>
/// <param name="notification">The notification to update.</param>
/// <param name="tasks">The import tasks.</param>
/// <returns>The imported models.</returns>
Task<IEnumerable<Live<TModel>>> Import(ProgressNotification notification, params ImportTask[] tasks);
/// <summary>
/// Process a single import as an update for an existing model.
/// This will still run a full import, but perform any post-processing required to make it feel like an update to the user.
/// </summary>
/// <param name="notification">The notification to update.</param>
/// <param name="task">The import task.</param>
/// <param name="original">The original model which is being updated.</param>
/// <returns>The imported model.</returns>
Task<Live<TModel>?> ImportAsUpdate(ProgressNotification notification, ImportTask task, TModel original);
/// <summary>
/// A user displayable name for the model type associated with this manager.
/// </summary>
string HumanisedModelName => $"{typeof(TModel).Name.Replace(@"Info", "").ToLowerInvariant()}";
/// <summary>
/// Fired when the user requests to view the resulting import.
/// </summary>
public Action<IEnumerable<Live<TModel>>>? PresentImport { set; }
}
}