2018-04-13 17:19:50 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Configuration;
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2018-11-06 17:14:46 +08:00
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namespace osu.Game.Screens.Edit.Components.RadioButtons
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2018-04-13 17:19:50 +08:00
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{
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public class RadioButton
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{
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/// <summary>
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/// Whether this <see cref="RadioButton"/> is selected.
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/// </summary>
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/// <returns></returns>
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public readonly BindableBool Selected;
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/// <summary>
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/// The text that should be displayed in this button.
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/// </summary>
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public string Text;
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/// <summary>
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/// The <see cref="Action"/> that should be invoked when this button is selected.
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/// </summary>
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public Action Action;
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public RadioButton(string text, Action action)
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{
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Text = text;
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Action = action;
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Selected = new BindableBool();
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}
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public RadioButton(string text)
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: this(text, null)
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{
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Text = text;
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Action = null;
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}
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/// <summary>
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/// Selects this <see cref="RadioButton"/>.
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/// </summary>
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public void Select() => Selected.Value = true;
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/// <summary>
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/// Deselects this <see cref="RadioButton"/>.
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/// </summary>
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public void Deselect() => Selected.Value = false;
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}
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}
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