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osu-lazer/osu.Game/Overlays/Profile/Header/Components/AddFriendButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Users;
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namespace osu.Game.Overlays.Profile.Header.Components
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{
public class AddFriendButton : ProfileHeaderStatisticsButton
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{
public readonly Bindable<User> User = new Bindable<User>();
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public override string TooltipText => "followers";
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protected override IconUsage CreateIcon() => FontAwesome.Solid.User;
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[BackgroundDependencyLoader]
private void load()
{
// todo: when friending/unfriending is implemented, the APIAccess.Friends list should be updated accordingly.
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User.BindValueChanged(user => updateFollowers(user.NewValue), true);
}
private void updateFollowers(User user) => SetValue(user?.FollowerCount.ToString("#,##0"));
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}
}