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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System ;
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using System.Collections.Generic ;
using System.Linq ;
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using System.Threading ;
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using Microsoft.EntityFrameworkCore ;
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using osu.Framework.Platform ;
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namespace osu.Game.Database
{
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public abstract class DatabaseBackedStore
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{
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protected readonly Storage Storage ;
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/// <summary>
/// Create a new <see cref="OsuDbContext"/> instance (separate from the shared context via <see cref="GetContext"/> for performing isolated operations.
/// </summary>
protected readonly Func < OsuDbContext > CreateContext ;
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private readonly ThreadLocal < OsuDbContext > queryContext ;
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/// <summary>
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/// Refresh an instance potentially from a different thread with a local context-tracked instance.
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/// </summary>
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/// <param name="obj">The object to use as a reference when negotiating a local instance.</param>
/// <param name="lookupSource">An optional lookup source which will be used to query and populate a freshly retrieved replacement. If not provided, the refreshed object will still be returned but will not have any includes.</param>
/// <typeparam name="T">A valid EF-stored type.</typeparam>
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protected virtual void Refresh < T > ( ref T obj , IEnumerable < T > lookupSource = null ) where T : class , IHasPrimaryKey
{
var context = GetContext ( ) ;
if ( context . Entry ( obj ) . State ! = EntityState . Detached ) return ;
var id = obj . ID ;
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obj = lookupSource ? . SingleOrDefault ( t = > t . ID = = id ) ? ? context . Find < T > ( id ) ;
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context . Entry ( obj ) . Reload ( ) ;
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}
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/// <summary>
/// Retrieve a shared context for performing lookups (or write operations on the update thread, for now).
/// </summary>
protected OsuDbContext GetContext ( ) = > queryContext . Value ;
protected DatabaseBackedStore ( Func < OsuDbContext > createContext , Storage storage = null )
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{
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CreateContext = createContext ;
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// todo: while this seems to work quite well, we need to consider that contexts could enter a state where they are never cleaned up.
queryContext = new ThreadLocal < OsuDbContext > ( CreateContext ) ;
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Storage = storage ;
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}
/// <summary>
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/// Perform any common clean-up tasks. Should be run when idle, or whenever necessary.
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/// </summary>
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public virtual void Cleanup ( )
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{
}
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}
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}