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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneChannelTabControl.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Users;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Online
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{
public class TestSceneChannelTabControl : OsuTestScene
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{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ChannelTabControl),
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};
private readonly ChannelTabControl channelTabControl;
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public TestSceneChannelTabControl()
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{
SpriteText currentText;
Add(new Container
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
channelTabControl = new ChannelTabControl
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{
RelativeSizeAxes = Axes.X,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Height = 50
},
new Box
{
Colour = Color4.Black.Opacity(0.1f),
RelativeSizeAxes = Axes.X,
Height = 50,
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
}
});
Add(new Container
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Children = new Drawable[]
{
currentText = new OsuSpriteText
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{
Text = "Currently selected channel:"
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}
}
});
channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
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channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue;
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AddStep("Add random private channel", addRandomPrivateChannel);
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AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
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AddRepeatStep("Add 3 random private channels", addRandomPrivateChannel, 3);
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AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5);
AddStep("Add random public channel", () => addChannel(RNG.Next().ToString()));
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AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count() - 1)), 20);
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Channel channelBefore = channelTabControl.Items.First();
AddStep("set first channel", () => channelTabControl.Current.Value = channelBefore);
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AddStep("select selector tab", () => channelTabControl.Current.Value = channelTabControl.Items.Last());
AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
AddAssert("check channel unchanged", () => channelBefore == channelTabControl.Current.Value);
AddStep("set second channel", () => channelTabControl.Current.Value = channelTabControl.Items.Skip(1).First());
AddAssert("selector tab is inactive", () => !channelTabControl.ChannelSelectorActive.Value);
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AddUntilStep("remove all channels", () =>
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{
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var first = channelTabControl.Items.First();
if (first is ChannelSelectorTabItem.ChannelSelectorTabChannel)
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return true;
channelTabControl.RemoveChannel(first);
return false;
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});
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AddAssert("selector tab is active", () => channelTabControl.ChannelSelectorActive.Value);
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}
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private void addRandomPrivateChannel() =>
channelTabControl.AddChannel(new Channel(new User
{
Id = RNG.Next(1000, 10000000),
Username = "Test User " + RNG.Next(1000)
}));
private void addChannel(string name) =>
channelTabControl.AddChannel(new Channel
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{
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Type = ChannelType.Public,
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Name = name
});
}
}