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osu-lazer/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
namespace osu.Game.Tests.Skins
{
[TestFixture]
[HeadlessTest]
public class TestSceneSkinConfigurationLookup : OsuTestScene
{
private LegacySkin source1;
private LegacySkin source2;
private SkinRequester requester;
[SetUp]
public void SetUp() => Schedule(() =>
{
Add(new SkinProvidingContainer(source1 = new SkinSource())
.WithChild(new SkinProvidingContainer(source2 = new SkinSource())
.WithChild(requester = new SkinRequester())));
});
[Test]
public void TestBasicLookup()
{
AddStep("Add config values", () =>
{
source1.Configuration.ConfigDictionary["Lookup"] = "source1";
source2.Configuration.ConfigDictionary["Lookup"] = "source2";
});
AddAssert("Check lookup finds source2", () => requester.GetConfig<string, string>("Lookup")?.Value == "source2");
}
[Test]
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public void TestFloatLookup()
{
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AddStep("Add config values", () => source1.Configuration.ConfigDictionary["FloatTest"] = "1.1");
AddAssert("Check float parse lookup", () => requester.GetConfig<string, float>("FloatTest")?.Value == 1.1f);
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}
[Test]
public void TestBoolLookup()
{
AddStep("Add config values", () => source1.Configuration.ConfigDictionary["BoolTest"] = "1");
AddAssert("Check bool parse lookup", () => requester.GetConfig<string, bool>("BoolTest")?.Value == true);
}
[Test]
public void TestEnumLookup()
{
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AddStep("Add config values", () => source1.Configuration.ConfigDictionary["Test"] = "Test2");
AddAssert("Check enum parse lookup", () => requester.GetConfig<LookupType, ValueType>(LookupType.Test)?.Value == ValueType.Test2);
}
[Test]
public void TestLookupFailure()
{
AddAssert("Check lookup failure", () => requester.GetConfig<string, float>("Lookup") == null);
}
[Test]
public void TestLookupNull()
{
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AddStep("Add config values", () => source1.Configuration.ConfigDictionary["Lookup"] = null);
AddAssert("Check lookup null", () =>
{
var bindable = requester.GetConfig<string, string>("Lookup");
return bindable != null && bindable.Value == null;
});
}
[Test]
public void TestColourLookup()
{
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AddStep("Add config colour", () => source1.Configuration.CustomColours["Lookup"] = Color4.Red);
AddAssert("Check colour lookup", () => requester.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup("Lookup"))?.Value == Color4.Red);
}
[Test]
public void TestGlobalLookup()
{
AddAssert("Check combo colours", () => requester.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0);
}
[Test]
public void TestWrongColourType()
{
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AddStep("Add config colour", () => source1.Configuration.CustomColours["Lookup"] = Color4.Red);
AddAssert("perform incorrect lookup", () =>
{
try
{
requester.GetConfig<SkinCustomColourLookup, int>(new SkinCustomColourLookup("Lookup"));
return false;
}
catch
{
return true;
}
});
}
public enum LookupType
{
Test
}
public enum ValueType
{
Test1,
Test2,
Test3
}
public class SkinSource : LegacySkin
{
public SkinSource()
: base(new SkinInfo(), null, null, string.Empty)
{
}
}
public class SkinRequester : Drawable, ISkin
{
private ISkinSource skin;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
this.skin = skin;
}
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
public Texture GetTexture(string componentName) => skin.GetTexture(componentName);
public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
}
}
}