1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 13:22:57 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayerLoader.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

40 lines
1.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using System;
2021-04-22 22:52:22 +08:00
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
2021-04-22 22:52:22 +08:00
/// <summary>
/// Used to load a single <see cref="MultiSpectatorPlayer"/> in a <see cref="MultiSpectatorScreen"/>.
/// </summary>
2021-04-22 22:39:02 +08:00
public class MultiSpectatorPlayerLoader : SpectatorPlayerLoader
{
2021-04-22 22:52:22 +08:00
public MultiSpectatorPlayerLoader([NotNull] Score score, [NotNull] Func<MultiSpectatorPlayer> createPlayer)
: base(score, createPlayer)
{
}
[BackgroundDependencyLoader]
private void load()
{
2021-08-15 00:58:20 +08:00
PlayerSettings.Expire();
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
}
protected override void LogoExiting(OsuLogo logo)
{
}
}
}