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osu-lazer/osu.Game/Graphics/UserInterface/SearchTextBox.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
using osu.Game.Resources.Localisation.Web;
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using osuTK.Input;
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namespace osu.Game.Graphics.UserInterface
{
public class SearchTextBox : FocusedTextBox
{
protected virtual bool AllowCommit => false;
public SearchTextBox()
{
Height = 35;
PlaceholderText = HomeStrings.SearchPlaceholder;
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}
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public override bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
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{
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switch (e.Action)
{
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case PlatformAction.MoveBackwardLine:
case PlatformAction.MoveForwardLine:
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// Shift+delete is handled via PlatformAction on macOS. this is not so useful in the context of a SearchTextBox
// as we do not allow arrow key navigation in the first place (ie. the caret should always be at the end of text)
// Avoid handling it here to allow other components to potentially consume the shortcut.
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case PlatformAction.DeleteForwardChar:
return false;
}
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return base.OnPressed(e);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
if (!e.ControlPressed && !e.ShiftPressed)
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{
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switch (e.Key)
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{
case Key.Left:
case Key.Right:
case Key.Up:
case Key.Down:
return false;
}
}
if (!AllowCommit)
{
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switch (e.Key)
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{
case Key.KeypadEnter:
case Key.Enter:
return false;
}
}
if (e.ShiftPressed)
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{
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switch (e.Key)
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{
case Key.Delete:
return false;
}
}
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return base.OnKeyDown(e);
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}
}
}