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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Threading ;
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using NUnit.Framework ;
using osu.Framework.Graphics ;
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using osu.Framework.Utils ;
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using osu.Framework.Testing ;
using osu.Framework.Timing ;
using osu.Game.Beatmaps ;
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using osu.Game.Beatmaps.ControlPoints ;
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using osu.Game.Beatmaps.Timing ;
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using osu.Game.Rulesets.Judgements ;
using osu.Game.Rulesets.Objects ;
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using osu.Game.Rulesets.Objects.Types ;
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using osu.Game.Rulesets.Scoring ;
using osu.Game.Tests.Visual ;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneDrainingHealthProcessor : OsuTestScene
{
private HealthProcessor processor ;
private ManualClock clock ;
[Test]
public void TestInitialHealthStartsAtOne ( )
{
createProcessor ( createBeatmap ( 1000 , 2000 ) ) ;
assertHealthEqualTo ( 1 ) ;
}
[Test]
public void TestHealthNotDrainedBeforeGameplayStart ( )
{
createProcessor ( createBeatmap ( 1000 , 2000 ) ) ;
setTime ( 100 ) ;
assertHealthEqualTo ( 1 ) ;
setTime ( 900 ) ;
assertHealthEqualTo ( 1 ) ;
}
[Test]
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public void TestHealthDrainBetweenBreakAndObjects ( )
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{
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createProcessor ( createBeatmap ( 0 , 2000 , new BreakPeriod ( 325 , 375 ) ) ) ;
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// 275 300 325 350 375 400 425
// hitobjects o o
// break [-------------]
// no drain [---------------------------]
setTime ( 285 ) ;
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setHealth ( 1 ) ;
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setTime ( 295 ) ;
assertHealthNotEqualTo ( 1 ) ;
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setTime ( 305 ) ;
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setHealth ( 1 ) ;
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setTime ( 315 ) ;
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assertHealthEqualTo ( 1 ) ;
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setTime ( 365 ) ;
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assertHealthEqualTo ( 1 ) ;
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setTime ( 395 ) ;
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assertHealthEqualTo ( 1 ) ;
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setTime ( 425 ) ;
assertHealthNotEqualTo ( 1 ) ;
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}
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[Test]
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public void TestHealthDrainDuringMaximalBreak ( )
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{
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createProcessor ( createBeatmap ( 0 , 2000 , new BreakPeriod ( 300 , 400 ) ) ) ;
// 275 300 325 350 375 400 425
// hitobjects o o
// break [---------------------------]
// no drain [---------------------------]
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setTime ( 285 ) ;
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setHealth ( 1 ) ;
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setTime ( 295 ) ;
assertHealthNotEqualTo ( 1 ) ;
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setTime ( 305 ) ;
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setHealth ( 1 ) ;
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setTime ( 395 ) ;
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assertHealthEqualTo ( 1 ) ;
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setTime ( 425 ) ;
assertHealthNotEqualTo ( 1 ) ;
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}
[Test]
public void TestHealthNotDrainedAfterGameplayEnd ( )
{
createProcessor ( createBeatmap ( 1000 , 2000 ) ) ;
setTime ( 2001 ) ; // After the hitobjects
setHealth ( 1 ) ; // Reset the current health for assertions to take place
setTime ( 2100 ) ;
assertHealthEqualTo ( 1 ) ;
setTime ( 3000 ) ;
assertHealthEqualTo ( 1 ) ;
}
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[Test]
public void TestHealthDrainedDuringGameplay ( )
{
createProcessor ( createBeatmap ( 0 , 1000 ) ) ;
setTime ( 500 ) ;
assertHealthNotEqualTo ( 1 ) ;
}
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[Test]
public void TestHealthGainedAfterRewind ( )
{
createProcessor ( createBeatmap ( 0 , 1000 ) ) ;
setTime ( 500 ) ;
setTime ( 0 ) ;
assertHealthEqualTo ( 1 ) ;
}
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[Test]
public void TestHealthGainedOnHit ( )
{
Beatmap beatmap = createBeatmap ( 0 , 1000 ) ;
createProcessor ( beatmap ) ;
setTime ( 10 ) ; // Decrease health slightly
assertHealthNotEqualTo ( 1 ) ;
AddStep ( "apply hit result" , ( ) = > processor . ApplyResult ( new JudgementResult ( beatmap . HitObjects [ 0 ] , new Judgement ( ) ) { Type = HitResult . Perfect } ) ) ;
assertHealthEqualTo ( 1 ) ;
}
[Test]
public void TestHealthRemovedOnRevert ( )
{
var beatmap = createBeatmap ( 0 , 1000 ) ;
JudgementResult result = null ;
createProcessor ( beatmap ) ;
setTime ( 10 ) ; // Decrease health slightly
AddStep ( "apply hit result" , ( ) = > processor . ApplyResult ( result = new JudgementResult ( beatmap . HitObjects [ 0 ] , new Judgement ( ) ) { Type = HitResult . Perfect } ) ) ;
AddStep ( "revert hit result" , ( ) = > processor . RevertResult ( result ) ) ;
assertHealthNotEqualTo ( 1 ) ;
}
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[Test]
public void TestFailConditions ( )
{
var beatmap = createBeatmap ( 0 , 1000 ) ;
createProcessor ( beatmap ) ;
AddStep ( "setup fail conditions" , ( ) = > processor . FailConditions + = ( ( _ , result ) = > result . Type = = HitResult . Miss ) ) ;
AddStep ( "apply perfect hit result" , ( ) = > processor . ApplyResult ( new JudgementResult ( beatmap . HitObjects [ 0 ] , new Judgement ( ) ) { Type = HitResult . Perfect } ) ) ;
AddAssert ( "not failed" , ( ) = > ! processor . HasFailed ) ;
AddStep ( "apply miss hit result" , ( ) = > processor . ApplyResult ( new JudgementResult ( beatmap . HitObjects [ 0 ] , new Judgement ( ) ) { Type = HitResult . Miss } ) ) ;
AddAssert ( "failed" , ( ) = > processor . HasFailed ) ;
}
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[TestCase(HitResult.Miss)]
[TestCase(HitResult.Meh)]
public void TestMultipleFailConditions ( HitResult resultApplied )
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{
var beatmap = createBeatmap ( 0 , 1000 ) ;
createProcessor ( beatmap ) ;
AddStep ( "setup multiple fail conditions" , ( ) = >
{
processor . FailConditions + = ( ( _ , result ) = > result . Type = = HitResult . Miss ) ;
processor . FailConditions + = ( ( _ , result ) = > result . Type = = HitResult . Meh ) ;
} ) ;
AddStep ( "apply perfect hit result" , ( ) = > processor . ApplyResult ( new JudgementResult ( beatmap . HitObjects [ 0 ] , new Judgement ( ) ) { Type = HitResult . Perfect } ) ) ;
AddAssert ( "not failed" , ( ) = > ! processor . HasFailed ) ;
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AddStep ( $"apply {resultApplied.ToString().ToLower()} hit result" , ( ) = > processor . ApplyResult ( new JudgementResult ( beatmap . HitObjects [ 0 ] , new Judgement ( ) ) { Type = resultApplied } ) ) ;
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AddAssert ( "failed" , ( ) = > processor . HasFailed ) ;
}
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[Test]
public void TestBonusObjectsExcludedFromDrain ( )
{
var beatmap = new Beatmap
{
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Difficulty = { DrainRate = 10 }
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} ;
beatmap . HitObjects . Add ( new JudgeableHitObject { StartTime = 0 } ) ;
for ( double time = 0 ; time < 5000 ; time + = 100 )
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beatmap . HitObjects . Add ( new JudgeableHitObject ( HitResult . LargeBonus ) { StartTime = time } ) ;
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beatmap . HitObjects . Add ( new JudgeableHitObject { StartTime = 5000 } ) ;
createProcessor ( beatmap ) ;
setTime ( 4900 ) ; // Get close to the second combo-affecting object
assertHealthNotEqualTo ( 0 ) ;
}
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[Test]
public void TestSingleLongObjectDoesNotDrain ( )
{
var beatmap = new Beatmap
{
HitObjects = { new JudgeableLongHitObject ( ) }
} ;
beatmap . HitObjects [ 0 ] . ApplyDefaults ( new ControlPointInfo ( ) , new BeatmapDifficulty ( ) ) ;
createProcessor ( beatmap ) ;
setTime ( 0 ) ;
assertHealthEqualTo ( 1 ) ;
setTime ( 5000 ) ;
assertHealthEqualTo ( 1 ) ;
}
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private Beatmap createBeatmap ( double startTime , double endTime , params BreakPeriod [ ] breaks )
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{
var beatmap = new Beatmap
{
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Difficulty = { DrainRate = 10 }
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} ;
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for ( double time = startTime ; time < = endTime ; time + = 100 )
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{
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beatmap . HitObjects . Add ( new JudgeableHitObject { StartTime = time } ) ;
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}
beatmap . Breaks . AddRange ( breaks ) ;
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return beatmap ;
}
private void createProcessor ( Beatmap beatmap ) = > AddStep ( "create processor" , ( ) = >
{
Child = processor = new DrainingHealthProcessor ( beatmap . HitObjects [ 0 ] . StartTime ) . With ( d = >
{
d . RelativeSizeAxes = Axes . Both ;
d . Clock = new FramedClock ( clock = new ManualClock ( ) ) ;
} ) ;
processor . ApplyBeatmap ( beatmap ) ;
} ) ;
private void setTime ( double time ) = > AddStep ( $"set time = {time}" , ( ) = > clock . CurrentTime = time ) ;
private void setHealth ( double health ) = > AddStep ( $"set health = {health}" , ( ) = > processor . Health . Value = health ) ;
private void assertHealthEqualTo ( double value )
= > AddAssert ( $"health = {value}" , ( ) = > Precision . AlmostEquals ( value , processor . Health . Value , 0.0001f ) ) ;
private void assertHealthNotEqualTo ( double value )
= > AddAssert ( $"health != {value}" , ( ) = > ! Precision . AlmostEquals ( value , processor . Health . Value , 0.0001f ) ) ;
private class JudgeableHitObject : HitObject
{
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private readonly HitResult maxResult ;
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public JudgeableHitObject ( HitResult maxResult = HitResult . Perfect )
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{
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this . maxResult = maxResult ;
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}
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public override Judgement CreateJudgement ( ) = > new TestJudgement ( maxResult ) ;
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protected override HitWindows CreateHitWindows ( ) = > new HitWindows ( ) ;
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private class TestJudgement : Judgement
{
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public override HitResult MaxResult { get ; }
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public TestJudgement ( HitResult maxResult )
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{
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MaxResult = maxResult ;
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}
}
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}
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private class JudgeableLongHitObject : JudgeableHitObject , IHasDuration
{
public double EndTime = > StartTime + Duration ;
public double Duration { get ; set ; } = 5000 ;
public JudgeableLongHitObject ( )
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: base ( HitResult . LargeBonus )
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{
}
protected override void CreateNestedHitObjects ( CancellationToken cancellationToken )
{
base . CreateNestedHitObjects ( cancellationToken ) ;
AddNested ( new JudgeableHitObject ( ) ) ;
}
}
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}
}