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osu-lazer/osu.Game/Screens/Play/HUD/PlayerAvatar.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Skinning;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class PlayerAvatar : CompositeDrawable, ISerialisableDrawable
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{
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription))]
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public new BindableFloat CornerRadius { get; set; } = new BindableFloat
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{
MinValue = 0,
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MaxValue = 64,
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Precision = 0.01f
};
[Resolved]
private GameplayState gameplayState { get; set; } = null!;
private readonly UpdateableAvatar avatar;
public PlayerAvatar()
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{
Size = new Vector2(128f);
InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
{
RelativeSizeAxes = Axes.Both,
Masking = true
};
}
protected override void LoadComplete()
{
base.LoadComplete();
avatar.User = gameplayState.Score.ScoreInfo.User;
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CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue, true);
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}
public bool UsesFixedAnchor { get; set; }
}
}