2018-04-13 17:19:50 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// Adds hover and click sounds to a drawable.
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/// Does not draw anything.
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/// </summary>
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public class HoverClickSounds : HoverSounds
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{
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private SampleChannel sampleClick;
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public HoverClickSounds(HoverSampleSet sampleSet = HoverSampleSet.Normal) : base(sampleSet)
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{
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}
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protected override bool OnClick(InputState state)
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{
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sampleClick?.Play();
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return base.OnClick(state);
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleClick = audio.Sample.Get($@"UI/generic-select{SampleSet.GetDescription()}");
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}
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}
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}
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