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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneShowMoreButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation;
using osu.Game.Graphics;
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namespace osu.Game.Tests.Visual.Online
{
public class TestSceneShowMoreButton : OsuTestScene
{
public TestSceneShowMoreButton()
{
TestButton button = null;
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int fireCount = 0;
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Add(button = new TestButton
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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Action = () =>
{
fireCount++;
// ReSharper disable once AccessToModifiedClosure
// ReSharper disable once PossibleNullReferenceException
Scheduler.AddDelayed(() => button.IsLoading = false, 2000);
}
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});
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AddStep("click button", () => button.Click());
AddAssert("action fired once", () => fireCount == 1);
AddAssert("is in loading state", () => button.IsLoading);
AddStep("click button", () => button.Click());
AddAssert("action not fired", () => fireCount == 1);
AddAssert("is in loading state", () => button.IsLoading);
AddUntilStep("wait for loaded", () => !button.IsLoading);
AddStep("click button", () => button.Click());
AddAssert("action fired twice", () => fireCount == 2);
AddAssert("is in loading state", () => button.IsLoading);
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}
private class TestButton : ShowMoreButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colors)
{
IdleColour = colors.YellowDark;
HoverColour = colors.Yellow;
ChevronIconColour = colors.Red;
}
}
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}
}