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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlaySuccessRate.cs

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2019-06-13 17:44:00 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
using osu.Game.Screens.Select.Details;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapSetOverlaySuccessRate : OsuTestScene
{
private GraphExposingSuccessRate successRate;
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[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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[SetUp]
public void Setup() => Schedule(() =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(275, 220),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
successRate = new GraphExposingSuccessRate
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(275, 220),
Padding = new MarginPadding(20)
}
}
};
});
[Test]
public void TestMetrics()
{
var firstBeatmap = createBeatmap();
var secondBeatmap = createBeatmap();
AddStep("set first set", () => successRate.Beatmap = firstBeatmap);
AddAssert("ratings set", () => successRate.Graph.Metrics == firstBeatmap.Metrics);
AddStep("set second set", () => successRate.Beatmap = secondBeatmap);
AddAssert("ratings set", () => successRate.Graph.Metrics == secondBeatmap.Metrics);
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static BeatmapInfo createBeatmap() => new BeatmapInfo
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{
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(_ => RNG.Next(10)).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(_ => RNG.Next(10)).ToArray(),
}
};
}
private class GraphExposingSuccessRate : SuccessRate
{
public new FailRetryGraph Graph => base.Graph;
}
}
}