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osu-lazer/osu.Game/Online/API/APIRequest.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using osu.Framework.Extensions;
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using osu.Framework.IO.Network;
namespace osu.Game.Online.API
{
/// <summary>
/// An API request with a well-defined response type.
/// </summary>
/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
public class APIRequest<T> : APIRequest
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{
protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri);
public APIRequest()
{
base.Success += onSuccess;
}
private void onSuccess()
{
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Success?.Invoke(((JsonWebRequest<T>)WebRequest).ResponseObject);
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}
public new event APISuccessHandler<T> Success;
}
/// <summary>
/// AN API request with no specified response type.
/// </summary>
public class APIRequest
{
/// <summary>
/// The maximum amount of time before this request will fail.
/// </summary>
public int Timeout = WebRequest.DEFAULT_TIMEOUT;
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protected virtual string Target => string.Empty;
protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri);
protected virtual string Uri => $@"{api.Endpoint}/api/v2/{Target}";
private double remainingTime => Math.Max(0, Timeout - (DateTime.Now.TotalMilliseconds() - (startTime ?? 0)));
public bool ExceededTimeout => remainingTime == 0;
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private double? startTime;
public double StartTime => startTime ?? -1;
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private APIAccess api;
protected WebRequest WebRequest;
public event APISuccessHandler Success;
public event APIFailureHandler Failure;
private bool cancelled;
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private Action pendingFailure;
public void Perform(APIAccess api)
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{
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this.api = api;
if (checkAndProcessFailure())
return;
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if (startTime == null)
startTime = DateTime.Now.TotalMilliseconds();
if (remainingTime <= 0)
throw new TimeoutException(@"API request timeout hit");
WebRequest = CreateWebRequest();
WebRequest.RetryCount = 0;
WebRequest.Headers[@"Authorization"] = $@"Bearer {api.AccessToken}";
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if (checkAndProcessFailure())
return;
if (!WebRequest.Aborted) //could have been aborted by a Cancel() call
WebRequest.BlockingPerform();
if (checkAndProcessFailure())
return;
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api.Scheduler.Add(delegate { Success?.Invoke(); });
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}
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
public void Fail(Exception e)
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{
cancelled = true;
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WebRequest?.Abort();
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pendingFailure = () => Failure?.Invoke(e);
checkAndProcessFailure();
}
/// <summary>
/// Checked for cancellation or error. Also queues up the Failed event if we can.
/// </summary>
/// <returns>Whether we are in a failed or cancelled state.</returns>
private bool checkAndProcessFailure()
{
if (api == null || pendingFailure == null) return cancelled;
api.Scheduler.Add(pendingFailure);
pendingFailure = null;
return true;
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}
}
public delegate void APIFailureHandler(Exception e);
public delegate void APISuccessHandler();
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public delegate void APISuccessHandler<in T>(T content);
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}