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osu-lazer/osu.Game.Rulesets.Taiko.Tests/TestSceneDrumTouchInputArea.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Taiko.Configuration;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public partial class TestSceneDrumTouchInputArea : OsuTestScene
{
private DrumTouchInputArea drumTouchInputArea = null!;
private void createDrum(TaikoTouchControlScheme _forcedControlScheme)
{
Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo)
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{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new InputDrum
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Height = 0.2f,
},
drumTouchInputArea = new DrumTouchInputArea
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
ForceControlScheme = _forcedControlScheme
}
}
};
}
[Test]
public void TestDrum()
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{
AddStep("create drum (kddk)", () => createDrum(TaikoTouchControlScheme.KDDK));
AddStep("show drum", () => drumTouchInputArea.Show());
AddStep("create drum (ddkk)", () => createDrum(TaikoTouchControlScheme.DDKK));
AddStep("show drum", () => drumTouchInputArea.Show());
AddStep("create drum (kkdd)", () => createDrum(TaikoTouchControlScheme.KKDD));
AddStep("show drum", () => drumTouchInputArea.Show());
}
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protected override Ruleset CreateRuleset() => new TaikoRuleset();
}
}