1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 08:42:55 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/Rhythm/TaikoDifficultyHitObjectRhythm.cs

36 lines
1.5 KiB
C#
Raw Normal View History

2020-05-11 13:50:02 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Rhythm
2020-05-11 13:50:02 +08:00
{
/// <summary>
/// Represents a rhythm change in a taiko map.
/// </summary>
2020-05-11 13:50:02 +08:00
public class TaikoDifficultyHitObjectRhythm
{
/// <summary>
/// The difficulty multiplier associated with this rhythm change.
/// </summary>
2020-05-11 13:50:02 +08:00
public readonly double Difficulty;
/// <summary>
2020-08-23 03:27:08 +08:00
/// The ratio of current <see cref="osu.Game.Rulesets.Difficulty.Preprocessing.DifficultyHitObject.DeltaTime"/>
/// to previous <see cref="osu.Game.Rulesets.Difficulty.Preprocessing.DifficultyHitObject.DeltaTime"/> for the rhythm change.
/// A <see cref="Ratio"/> above 1 indicates a slow-down; a <see cref="Ratio"/> below 1 indicates a speed-up.
/// </summary>
2020-06-08 15:30:26 +08:00
public readonly double Ratio;
2020-05-11 13:57:47 +08:00
/// <summary>
/// Creates an object representing a rhythm change.
/// </summary>
/// <param name="numerator">The numerator for <see cref="Ratio"/>.</param>
/// <param name="denominator">The denominator for <see cref="Ratio"/></param>
/// <param name="difficulty">The difficulty multiplier associated with this rhythm change.</param>
2020-08-19 01:34:44 +08:00
public TaikoDifficultyHitObjectRhythm(int numerator, int denominator, double difficulty)
2020-05-11 13:57:47 +08:00
{
2020-06-08 15:30:26 +08:00
Ratio = numerator / (double)denominator;
Difficulty = difficulty;
2020-05-11 13:50:02 +08:00
}
}
}