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osu-lazer/osu.Game.Rulesets.Osu/UI/SmokeContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
{
[Cached]
public class SmokeContainer : Container, IRequireHighFrequencyMousePosition, IKeyBindingHandler<OsuAction>
{
public event Action<Vector2, double>? SmokeMoved;
public event Action<double>? SmokeEnded;
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public Vector2 LastMousePosition;
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private bool isSmoking;
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public override bool ReceivePositionalInputAt(Vector2 _) => true;
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
{
if (e.Action == OsuAction.Smoke)
{
isSmoking = true;
AddInternal(new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Smoke), _ => new DefaultSmoke()));
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
if (e.Action == OsuAction.Smoke)
{
isSmoking = false;
SmokeEnded?.Invoke(Time.Current);
}
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (isSmoking)
SmokeMoved?.Invoke(e.MousePosition, Time.Current);
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LastMousePosition = e.MousePosition;
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return base.OnMouseMove(e);
}
}
}