1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 08:13:31 +08:00
osu-lazer/osu.Game.Tests/Visual/TestCaseMusicController.cs

43 lines
1.3 KiB
C#
Raw Normal View History

2018-01-05 19:21:19 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
2017-09-18 21:32:49 +08:00
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2018-03-02 14:34:31 +08:00
using NUnit.Framework;
2017-09-18 21:32:49 +08:00
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual
{
2018-03-02 14:34:31 +08:00
[TestFixture]
2017-12-20 20:47:45 +08:00
public class TestCaseMusicController : OsuTestCase
2017-09-18 21:32:49 +08:00
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public TestCaseMusicController()
{
Clock = new FramedClock();
var mc = new MusicController
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre
};
Add(mc);
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"show", () => mc.State = Visibility.Visible);
AddToggleStep(@"toggle beatmap lock", state => beatmapBacking.Disabled = state);
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
beatmapBacking.BindTo(game.Beatmap);
}
}
}