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osu-lazer/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
using osu.Game.Screens.Ranking.Expanded.Accuracy;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables.Cards
{
public class BeatmapCardThumbnail : Container
{
public BindableBool Dimmed { get; } = new BindableBool();
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public new MarginPadding Padding
{
get => foreground.Padding;
set => foreground.Padding = value;
}
private readonly UpdateableOnlineBeatmapSetCover cover;
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private readonly Container foreground;
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private readonly PlayButton playButton;
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private readonly SmoothCircularProgress progress;
private readonly Container content;
protected override Container<Drawable> Content => content;
public BeatmapCardThumbnail(APIBeatmapSet beatmapSetInfo)
{
InternalChildren = new Drawable[]
{
cover = new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List)
{
RelativeSizeAxes = Axes.Both,
OnlineInfo = beatmapSetInfo
},
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foreground = new Container
{
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RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
playButton = new PlayButton(beatmapSetInfo)
{
RelativeSizeAxes = Axes.Both
},
progress = new SmoothCircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(50),
InnerRadius = 0.2f
},
content = new Container
{
RelativeSizeAxes = Axes.Both
}
}
}
};
}
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[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
progress.Colour = colourProvider.Highlight1;
}
protected override void LoadComplete()
{
base.LoadComplete();
Dimmed.BindValueChanged(_ => updateState());
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playButton.Playing.BindValueChanged(_ => updateState(), true);
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((IBindable<double>)progress.Current).BindTo(playButton.Progress);
FinishTransforms(true);
}
private void updateState()
{
bool shouldDim = Dimmed.Value || playButton.Playing.Value;
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playButton.FadeTo(shouldDim ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
cover.FadeColour(shouldDim ? OsuColour.Gray(0.2f) : Color4.White, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
}
}
}