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osu-lazer/osu.Game.Tests/NonVisual/GameplayClockContainerTest.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class GameplayClockContainerTest
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{
[TestCase(0)]
[TestCase(1)]
public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate)
{
var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
var gameplayClock = new TestGameplayClockContainer(framedClock);
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Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0));
}
private class TestGameplayClockContainer : GameplayClockContainer
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{
public override IEnumerable<double> NonGameplayAdjustments => new[] { 0.0 };
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public TestGameplayClockContainer(IFrameBasedClock underlyingClock)
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: base(underlyingClock)
{
}
}
}
}