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osu-lazer/osu.Game/Overlays/Mods/ModPanel.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Overlays.Mods
{
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public class ModPanel : ModSelectPanel
{
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public Mod Mod => modState.Mod;
public override BindableBool Active => modState.Active;
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public BindableBool Filtered => modState.Filtered;
protected override float IdleSwitchWidth => 54;
protected override float ExpandedSwitchWidth => 70;
private readonly ModState modState;
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public ModPanel(ModState modState)
{
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this.modState = modState;
Title = Mod.Name;
Description = Mod.Description;
SwitchContainer.Child = new ModSwitchSmall(Mod)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Active = { BindTarget = Active },
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE)
};
}
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public ModPanel(Mod mod)
: this(new ModState(mod))
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.ForModType(Mod.Type);
}
protected override void LoadComplete()
{
base.LoadComplete();
Filtered.BindValueChanged(_ => updateFilterState(), true);
}
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#region Filtering support
private void updateFilterState()
{
this.FadeTo(Filtered.Value ? 0 : 1);
}
#endregion
}
}