1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 07:12:58 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

47 lines
1.2 KiB
C#
Raw Normal View History

2019-09-06 14:24:00 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
2019-09-06 14:24:00 +08:00
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{
public class ManiaHitWindows : HitWindows
{
private readonly double multiplier;
public ManiaHitWindows()
: this(1)
{
}
public ManiaHitWindows(double multiplier)
{
this.multiplier = multiplier;
}
public override bool IsHitResultAllowed(HitResult result)
{
switch (result)
{
case HitResult.Perfect:
case HitResult.Great:
case HitResult.Good:
case HitResult.Ok:
case HitResult.Meh:
case HitResult.Miss:
return true;
}
return false;
}
protected override DifficultyRange[] GetRanges() => base.GetRanges().Select(r =>
new DifficultyRange(
r.Result,
r.Min * multiplier,
r.Average * multiplier,
r.Max * multiplier)).ToArray();
2019-09-06 14:24:00 +08:00
}
}