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osu-lazer/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
/// this does not handle input/sound like a normal hit object.
/// </summary>
public partial class DrawableBarLine : DrawableManiaHitObject<BarLine>
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{
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public readonly Bindable<bool> Major = new Bindable<bool>();
public DrawableBarLine()
: this(null!)
{
}
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public DrawableBarLine(BarLine barLine)
: base(barLine)
{
RelativeSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader]
private void load()
{
AddInternal(new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.BarLine), _ => new DefaultBarLine())
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{
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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});
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Major.BindValueChanged(major => Height = major.NewValue ? 1.7f : 1.2f, true);
}
protected override void OnApply()
{
base.OnApply();
Major.BindTo(HitObject.MajorBindable);
}
protected override void OnFree()
{
base.OnFree();
Major.UnbindFrom(HitObject.MajorBindable);
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}
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protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
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}
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}