2020-05-29 17:58:34 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2020-05-29 15:40:10 +08:00
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using osu.Game.Rulesets.Edit;
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2021-04-27 14:40:35 +08:00
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using osu.Game.Rulesets.Objects;
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2020-05-30 14:24:37 +08:00
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using osu.Game.Rulesets.Taiko.Edit.Blueprints;
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2020-05-29 15:40:10 +08:00
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Taiko.Edit
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{
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public class TaikoBlueprintContainer : ComposeBlueprintContainer
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{
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2020-11-12 18:52:02 +08:00
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public TaikoBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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2020-05-29 15:40:10 +08:00
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{
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}
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2021-04-27 14:40:35 +08:00
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protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TaikoSelectionHandler();
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2020-05-29 15:40:10 +08:00
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2021-05-13 18:53:32 +08:00
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public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) =>
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2020-05-29 15:40:10 +08:00
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new TaikoSelectionBlueprint(hitObject);
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}
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}
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