1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 06:23:20 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModHidden.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

25 lines
783 B
C#
Raw Normal View History

2021-06-11 18:14:28 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Taiko.Mods;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModHidden : TaikoModTestScene
{
[Test]
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
{
Mod = new TaikoModHidden(),
Autoplay = true,
PassCondition = checkSomeAutoplayHits
});
private bool checkSomeAutoplayHits()
=> Player.ScoreProcessor.JudgedHits >= 4
&& Player.Results.All(result => result.Type == result.Judgement.MaxResult);
}
}